60
Fisher M., Holland C., op. cit., and Subramaniam K., Luks T. L., op. cit.
61
«Cognitive Training in Mental Disorders: Advancing the Science», отчет о конференции можно найти на странице http://www.nimh.nih.gov/research-priorities/scientific-meetings/2012/cognitive-training-in-mental-disorders-advancing-the-science/index.shtml.
62
Smith G. E., Housen P., op. cit.
63
Wolinsky F. D., Vander Weg M. W., op. cit.
64
Wolinsky F. D., Mahncke H., et al., «Speed of processing training protects self-rated health in older adults: Enduring effects observed in the multi-site ACTIVE randomized controlled trial», Int. Psychogeriatr., 2010 May; 22 (3): 470–478.
65
Unverzaqt F. W., Guey L. T., et al., «ACTIVE cognitive training and rates of incident dementia», J. Int. Neuropsychol. Soc., 2012 Jul.; 18 (4): 669–677.
66
Такие жалобы нетрудно найти в Google, набрав в строке поиска слова «LearningRx» и «complaints».
67
Hill O., Serpell Z., et al., «Improving Minority Student Mathematics Performance through Cognitive Training», In L. A. Flowers, J. Moore, L. O. Flowers, editors, The Evolution of Learning: Science, Technology, Engineering, and Mathematics Education at Historically Black Colleges and Universities (Lanham, Md.: University Press of America, in press).
68
Green C. S., Bavelier D., «Action video game modifies visual selective attention», Nature, 2003 May 29; 423 (6939): 534–537.
69
Green C. S., Pouget A., Bavelier D., «Improved probabilistic inference as a general learning mechanism with action video games», Curr. Biol., 2010 Sep. 14; 20 (17): 1573–1579.
70
Li R., Plat U., et al., «Enhancing the contrast sensitivity function through action video game training», Nat. Neurosci., 2009 May; 12 (5): 549–551.
71
Swedenll W. R., Ensrud K. E., et al., «Indicators of «healthy aging» in older women (65–69 years of age). A data-mining approach based on prediction of long-term survival», BMC Geriatr., 2010 Aug. 17; 10: 55.
72
http://www.ncbi.nlm.nih.gov/pubmed.
73